


We have released 16 alpha updates in the timeframe, focusing on many of the user reported issues such as long loading times, admin functionality, performance and stability issues, updates to the auto-ban system to weed out the worst team killers and much more. The past 3 months following the Steam Early Access launch in early December have been extremely busy for us at Campfire Games. Hello everyone and welcome back to our field report news segment. Hello and welcome to the forty-second Field Report! Improved melee: Melee is going to be receiving a much needed overhaul, including the availability of a parry move and animation kill sequences between two players (“kill-moves”) to increase the visual fidelity of close quarter fighting. End game events: Taken out just before the launch on Early Access, the end game events will be making a comeback in a more fleshed out form, specifically designed to create more memorable end game moments in cases where the question of who were the winners of the match is heavily contested.ĥ. Expanded server moderation tools: This will allow server administrators more control to manage and configure their server using commands such as: kick,ban,change map, change skirmish area, change weather and time of day.Ĥ. Once finished you should all be experiencing much better framerates on populated servers.ģ. Major programming work is currently going into reworking the most expensive part of the game at high playercounts. Performance improvements: We are well aware of the performance of the alpha is needing to be improved - especially at higher playercounts. New content rarely comes without its fair share of bugs and issues required to fix up.Ģ. Bug fixes, stability improvements: This will be an ongoing focus throughout the development of the game. Some things listed may arrive a great deal sooner or later than what their listing order indicates.ġ. The order of the roadmap is also subject to change as the development moves ahead. As all plans are subject to change, there is a great chance that the list will also end up changing, however. The below roadmap should be taken for what it is - a preliminary list of things we have planned for. We thought it a good idea to recreate/repost our Early Access roadmap as a lot of players having joined us recently are unlikely to know what we are intending to offer as the game advances in its development.
